side menu icon


Across America, there is a growing gap between males and females in science, technology, engineering, and mathematics.  Girl Scouts of New Mexico Trails has identified the STEM initiative as a significant area of focus for the council by partnering with organizations, schools, and funders to bridge this gap.  In 2015, GSNMT provided STEM programming to over 3,000 girls through school, community, and Girl Scout events this year. The STEM initiative is designed to encourage girls to explore science ideas and topics. By delivering engaging and fun STEM activities we hope to give girls the unique and fun experience that many career scientists have, which would put them on the path to a career in science. 


Innovate & Create Day Camp, 2016  

The Innovate & Create Camp was an engaging four week STEM experience. Each week featured a different theme that bridges art and technology in fun and innovative ways. 

About Innovate & Create

Innovate and Create came about through a collaboration with GSNMT, Americorps, NMHU, and the NM Museum of Natural History and Science. The camp is designed to build community through modern cultural experiences. In this way, the girls become active participants in their STEM learning environment, and create stories and experiences that will cultivate them into the future leaders they are meant to be.

2016 Innovate & Create Day Camp  

The Innovate & Create Camp was an engaging four week STEM experience. Each week featured a different theme that bridges art and technology in fun and innovative ways. 

Session 1: Design Yo' Self

Design Yo' Self
June 13-17 (9am-4pm)
NM Museum of Natural History

Week 1: We show girls how to create narratives from their personal experience and share them through different media. This week we’ll be focusing on graphic design, web design, and music composition. For the graphic design section, girls will make posters with professional software, led by professional graphic designers. In the web design section, girls will have the opportunity to make their own websites and tell their stories using pseudonyms through their own blog. And finally, girls will be able to express themselves musically and create their own theme music, interpret their story through sound, and record it. 

Session 2: Maker Moves

Maker Moves
June 27-July 1 (9am-4pm)
NM Museum of Natural History

Week 2: Girls will work together to understand the maker movement by creating their own board game. We’ll be experiencing lots of board game styles and girls will decide what game they will make. It’s their rules, their way. They will get to use a 3D printer, work with print and music, and learn from professional makers and experience the inventions that are being developed right here in New Mexico.

Session 3: Chicas Got Game

Chicas Got Game
July 11-15 (9am-4pm)
NM Museum of Natural History

Week 3: Chicas Got Game returns to the Innovate and Create Camp. Girls will learn the basics of coding and video game design using Scratch. We will create our own video game community, collaborate, remix, and share our work with the world. The girls will also get to interact with and play professionally made games and share their love of gaming culture.

Session 4: Game Jamboree

Game Jamboree
July 25-29 (9am-4pm)
NM Museum of Natural History

Week 4: Our Game Jamboree will combine all the skills from our first three weeks. Girls will work together to create the Girl Scouts’ first ever video game. We will work on storytelling, music, coding, character creation, animation, and much more. 


Girl Scouts' approach to STEM is unique because:

  • STEM experiences are framed within the context of leadership: As girls participate in Girl Scouting, they develop leadership skills to make the world a better place. Research shows girls are more interested in STEM careers when they know how their work can help others.
  • The Girl Scout Leadership Experience engages girls through the three Girl Scout processes of: girl-led, learning by doing, and cooperative learning.

Here's how these processes provide quality STEM experiences for girls:

  • Girl-led: Even when a girl has an interest in STEM, she might find that boys take the lead in a school environment due to unspoken assumptions about gender roles. Girl Scouts offers a safe, supportive place for girls to seek challenges. The girl-led process encourages girls to decide which topics they want to explore and how they want to go about it.
  • Learning by doing: Research shows that, particularly with STEM, youth need to be hands-on, active learners. The learning-by-doing process encourages this approach. In addition, Girl Scouts' learning-by-doing process involves a reflection step that asks girls to think about how a given activity worked and what they would do differently in the future—a key skill in scientific testing and conducting experiments.
  • Cooperative learning: In general, girls prefer a collaborative leadership style, rather than the traditional, top-down, "command and control" approach. The cooperative learning process gives girls the opportunity to develop leadership and STEM skills in a way that might feel most comfortable.

"I think some girls don’t like science because they don’t think  it’s something girls should do. They think science is a boy subject. But, I’m a girl and I love science and seeing how things work."

                                                                        - Sarah, 8 year old Girl Scout